![]() I have participated in a number of card design challenges/games on various forums. Never built a full set, but definitely spent time designing and brainstorming themes for them. I've played around with card design for about 15 years now, had MSE installed for some time a LONG time ago, something like 12 or so years ago. Played a TON in grad school and succeeded in my goal of having every possible combination of colors (and lack of) commander decks! 32 in total. Started playing Magic in 2002 and took a couple of shorter breaks due to life since then. Hey all, I'm Vizionarius, or Viz for short. Looking forward to getting to know you guys and always looking to learn something. I'm very likely to involve myself in card design contests, but I'm also working in desultory fashion on a couple of set ideas, a bottom-up one that's trying to juggle a large number of new mechanics without becoming overwhelming, and a top-down one that I'm having a lot of fun with developed by watching Pirates of the Caribbean movies and jotting down card ideas as I go through inspired by what's on the screen in front of me. ![]() I'm an inveterate inventor of mechanics, many of which I'll experiment with implementing in different ways. Having just both dated myself and outed myself as a seriously geeky player, I'll add that I've been messing around at designing cards at mtgcardsmith for the last few years, having belatedly discovered I didn't have to make do with just scribbling the ideas down myself. ![]() I'm definitely a "Johnny." I enjoy building absurd Rune Goldberg decks that produce satisfying wins once in a blue moon - my favorite decks lately are a Selesnya deck built around Happily Ever After and Sphinx of the Guildpact, and a five-color Giants deck that's no longer Standard I named "Pentagruel." I once constructed a deck specifically around the strategy of using a Proteus Staff to pull Emrakul, the Aeons Torn with a Storm Crow, just because my little playgroup lived to enhance the legend of Storm Crow (yes, there was a playset of Force of Will in there as well). I've been playing on Arena since it was in beta. I'm Reichhardt, been playing paper M:TG since 1996, my physical collection goes back to Revised with at least a smattering of virtually every expansion since. I should be glad if one day i'll ever be able to play it on paper! Magic: The Gathering is so amazing that i love the way how it has flexible-looking gameplay and a lot of fantastic artwork, even if actually i might prefer playing it a lot online. ![]() However, Magic is only one of several favourite interests i do in my free time, and i often happen to play a bunch of online matches in Standard format through that game, so i am not an expertise with Magic, but it was evident that i had to make a obvious comeback to MSE, this time it's when i finally get in the gist of this amazing tool, trying to study the game's design, mechanics and other stuff from the MTG Gamepedia Wiki. With this, i decided to enter in the Magic: The Gathering scene, but due to the Covid-19 pandemic, i dove straight to Magic: Arena and started during in the middle of the period of Zendikar Rising. I tooled around with the program without having idea of how the game worked when i was younger back when MSE was quite popular (i believe it was during the period before M15 came when we didn't have the cool-looking more noticeable black borders.).īecause i don't quite remember a lot what it exactly happened, i'm just gonna skip right to the present day, when i wanted to return back in time to revisit my childhood, back when i first knew Pokémon TCG. As i can tell here, i wasn't pretty much into Magic as i was much more of a Pokémon fan when i was a child. I had discovered Magic Set Editor quite a very long time ago way before i started to know a lot about Magic: The Gathering. I'm a new Magic fan for few months and this TCG is just the best one i've ever played and appreciated since i began playing it in Magic: Arena.
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